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I'm wacky

I was inspired to reproduce the conceptual vehicle designed by Timur Mutsaev.
This car made me think about a cross-over between Mad Max and Wacky race. I used the curve method to find the good perspective then I started to do the blocking. After that, I took the main part of the car (the upper part) into zbrush to find a better shape. Then I came back into maya and used the retopology tool on this mesh.
For the greebles parts (engine and stuff) I looked for old vintage race car machine. I also followed the masterclass of Jay Machado.

I will probably texture it soon !